Overview
Affiliations: University of Oxford | Reality Design Lab
Locations: Oxford, UK | Shanghai, China | New York City, USA
Email: botao.hu@cs.ox.ac.uk | amber@reality.design
Website: amber.botao.hu
Profiles: Google Scholar | LinkedIn | GitHub | X | Bluesky | ORCID
Bio
Botao 'Amber' Hu is a social computing researcher and experiential futures designer. He is a PhD candidate in the Human Centred Computing group at the University of Oxford's Department of Computer Science. As a researcher, his work focuses on Protocoling Distributed AI, involving Machine Behavior, Protocol Studies, Artificial Life, Collective Intelligence, Trust Systems, Science Fiction Science, Human-AI Symbiogenesis, and Mechanistic Interpretability.
As a designer, he creates experiential futures using Social Mixed Reality as his primary medium. He also serves as a visiting lecturer for Mixed Reality Design at the China Academy of Art while directing Reality Design Lab, an independent interdisciplinary research and design lab exploring Soma Design, Speculative Design, Spatial Computing, and Social Computing.
His work has appeared at SIGGRAPH, CHI, UbiComp, WWW, CSCW, FAccT, AIES, DRS, DIS, TEI, ISEA, IEEE VR, IEEE VIS, ISMAR, ALIFE, Ars Electronica, SXSW, and TEDx. He has received honors including SIGGRAPH Best in Show, CHI Best Interactivity, Webby, Red Dot, iF Design, Good Design, A' Design, Core77 Design Award recognition, and grants from the Ethereum Foundation.
Education
- University of Oxford (2025 - Present)
PhD in Computer Science for Human Centred Computing, Oxford, UK. Tentative thesis: Protocoling Distributed AI. Advisor: Max Van Kleek.
- Stanford University (2012 - 2014)
Master of Science in Computer Science concentrated in Artificial Intelligence, Palo Alto, US. Advisors: Andrew Ng, Jure Leskovec, Dan Boneh.
- Tsinghua University (2007 - 2012)
Bachelor in Computer Science and Technology, Institute for Interdisciplinary Information Sciences, Beijing, China. Advisor: Andrew Chi-Chih Yao. Enrolled in the Special Pilot Theoretical Computer Science Class, "Yao Class".
Research Focus
- Protocoling Distributed AI: protocol HCI, protocol futuring, protocol love, protocol commoning, protocol ethnography.
- Trustworthy Agentic Web: decentralized AI governance, reputation mechanisms, agent accountability, terrified AI.
- Artificial Life in the Wild: self-sovereign AI agents, open-environment evolution, parasitic agents.
- AI for Commoning: AI stewardship for commons, sovereign social systems, trustless autonomy.
- Experiential Futures: mixed reality, soma design, more-than-human experience, social mixed reality.
Research Residencies
- Decentralized Web Camp (2026) - AI Tent, Berlin, Germany. Leading workshop: AI for Commoning. Research question: Does commons need an AI steward to care for it?
- Cooperative AI (2026) - Cooperative AI Summer School, Toronto, Canada. Topic: Protocoling Collective Intelligence.
- Santa Fe Institute (2026) - Complex Systems Summer School, New Mexico, US. Projects: Evolution of Rules; Empathic Machine.
- Cambridge AI Existential Risk Alliance (ERA) Fellowship (2026) - Research Fellow, Cambridge, UK. Topic: Terrified AI. Research question: Should terror shape machine behavior? Advisor: Joel Lehman.
- Civilizational AI Camp (2026) - Co-hosting researcher, Chiangmai, Thailand. Research topic: Kami of the Commons. Hosting research workshop: AI for future commons. Co-host: Michel Bauwens from P2P Foundation.
- Somabotics, University of Nottingham (2025) - Visiting Scholar in Mixed Reality Laboratory, Nottingham, UK. Research topic: Improvisation and Open-Endedness. Advisor: Steve Benford.
- Impact Evaluator Research Retreat (2025) - Cohort Researcher, Reykjavik, Iceland. Research topic: Impact Evaluator. Advisor: Juan Benet.
- Royal College of Art (2025) - Summer School: Futures Through Design, London, UK. Advisors: Rob Phillips, Gem Barton, John Willshire.
- Summer of Protocols (2024) - Cohort Researcher, Remote | Singapore | Bangkok. Research topic: Protocoling Reality. Secured a $90K research grant from the Ethereum Foundation.
- Summer of Protocols (2023) - Research Collaboration, Remote. Research topic: Machine Sovereignty. Publications include Composable Life, EverForest, and Sovereign Agents.
- Hong Kong University of Science and Technology (2011) - Visiting Scholar for Machine Learning in Computer Science, Hong Kong. Advisor: Qiang Yang.
Professional Experience
- Decentralized Research Center (2026 - Present) - Fellow, Arlington, VA, US. Research interests: Self-Sovereign AI Agents.
- Human Centred Computing, University of Oxford (2025 - Present) - PhD Researcher in Social Computing, Oxford, UK. Thesis: Protocoling Distributed AI.
- Reality Design Lab (2024 - 2026) - Founder, Lead Researcher, Experiential Futures Designer, Remote. Research areas include more-than-human experience, edge of realities, augmenting somas, and meta futuring.
- China Academy of Art (2023 - 2025) - Visiting Lecturer, Hangzhou, China. Developed and taught Somaesthetic Realities, Speculative Realities, Latent Spaces and Permissionless Dreams, and Design New Realities.
- Holo Interactive (2018 - 2023) - Founder and CEO, New York City, NY. Secured $7.5M in fundraising, invented and developed the open-source stereoscopic mixed reality headset HoloKit, and scaled manufacturing from prototype to 10,000 units.
- Amber Garage (2014 - 2018) - Founder, New Media Artist, Software Engineer, Atherton, CA, US. Directed City VR, produced City of Sparkles, and invented Skywand.
- thatgamecompany (2016 - 2017) - Game Engineer, Santa Monica, CA, US. Built recommendation and backend systems for Sky: Children of the Light.
- DJI (2015) - Robotics Software Engineer, Shenzhen, China. Founding contributor to DJI Onboard SDK and the M100 industrial/research flight platform.
- Twitter (2014) - Software Development Engineer and Data Scientist, Social Discovery Team, San Francisco, US. Developed Whom To Follow and MagicRecs recommendation systems.
- Microsoft Research Asia (2010 - 2011) - Research Intern, Machine Learning Group, Beijing, China. Developed SIGMA and ClickBoost for large-scale machine learning and click models.
Publications
PhD / Decentralized AI publications and manuscripts - [R.1] Should Terror Shape Machine Behavior? Toward Appropriate Faith for AI. Report for ERA Fellowship 2026.
- [R.2] Dissociative Identity: Language Model Agents Lack Grounding for Reputation Mechanisms. ACM FAccT 2026.
- [R.3] Machine Neuroaesthetics Is Advancing Computational Creativity. Manuscript submitted to NeurIPS 2026 Position Paper.
- [R.4] Some[Body] Must Receive That Pain for Agent Accountability. Manuscript submitted to AIES 2026.
- [R.5] Artificial Life in the Wild. Invited publication submitted to ALIFE Journal.
- [R.6] Kami of the Commons: Towards Designing Agentic AI to Steward the Commons. Manuscript submitted to CHI 2027.
- [R.7] Is Decentralized AI Governable? From Regulative Policy to Constitutive Protocol. Under review at Ethics & Information Technology.
- [R.8] Self-Sovereign AI Agents: Digital Metabolism, Infrastructural Hardness and Diffused Accountability. Submitted to AI & Society.
- [R.9] Insured Agents: A Trust Insurance Mechanism for Agentic Economy. Submitted to AAMAS 2026; rejected.
- [R.10] Inter-Agent Trust Models: A Comparative Study of Brief, Proof, Stake, and Reputation in Agentic Web Protocol Design. Submitted to AAAI 2026 TrustAgent Workshop.
- [R.11] Trust Experience Design (TXD): A Manifesto for Distributed Autonomous Futures. Submitted to Interactions 2026.
- [R.12] Trustless Autonomy: Understanding Motivations, Benefits and Governance Dilemmas in Self-Sovereign Decentralized AI Agents. Under review at ACM Transactions on Social Computing.
- [R.13] Protocol Commoning: Understanding Protocol Design for Digital Commons. Submitted to CSCW 2027.
- [R.14] Protocol Futuring: Speculating Second-Order Dynamics of Protocols in Sociotechnical Infrastructural Futures. CHI 2026 full paper.
- [R.15] Spore in the Wild: A Case Study of Spore.fun as an Open-Environment Evolution Experiment with Sovereign AI Agents on TEE-Secured Blockchains. ALIFE 2025 full paper.
- [R.16] Composable Life: Speculation for Decentralized AI Life. ISEA 2025 short paper.
- [R.17] EverForest: A More-Than-AI Sustainability Manifesto from an On-Chain Artificial Life. HTTF 2024 critique paper.
- [R.18] Speculating on Blockchain as an Unstoppable 'Nature' Towards the Emergence of Artificial Life. ALIFE 2024 extended abstract.
Design-related publications and works before PhD - [D.1] Experiencing the More-than-Human through Human Augmentation. DRS 2026.
- [D.2] Allow Me Into Your Dream: A Handshake-and-Pull Protocol for Sharing Mixed Realities in Spontaneous Encounters. CHI 2027, under review.
- [D.3] Allow Me Into Your Dream: Sharing Mixed Realities through Handshakes. SIGGRAPH 2026 Immersive Pavilion.
- [D.4] Don't Die! Performing Cybroc. Leonardo Journal, under review.
- [D.5] Designing FeltSight: Feeling the World Like a Star-Nosed Mole. DIS 2026 pictorial.
- [D.6] Touch Beyond Reach: Star-Nosed Mole-Inspired Mixed Reality Haptic Proximity Gloves. CHI EA 2026 Interactivity.
- [D.7] Infrastructuring Pop-Up Cities with Social Layer. DRS 2026 submission; rejected.
- [D.8] On Improvisation and Open-Endedness: Insights for Experiential AI. AAAI 2026 Creative AI for Live Interactive Performances Workshop.
- [D.9] Entangling Like Mycorrhizae: Mixing Realities Through Touch in FungiSync. Submitted to Ars Electronica Expanded 2026.
- [D.10] Media Farm: Reinventing the Tetrad for AI-driven Reinterpretation and Generation of Media Art. Accepted at Leonardo Journal.
- [D.11] Nudging the Somas: Lived-Configurable Mixed Reality Objects and Open-Ended Intercorporeal Movements. CHI 2026 full paper.
- [D.12] FeltSight. IEEE VR 2026 XR Gallery.
- [D.13] Body Oracle Translator. IEEE VR 2026 XR Gallery.
- [D.14] GravField: Entangling Digital Objects with Bodies. IEEE VR 2025 XR Gallery.
- [D.15] Towards Immersive Mixed Reality Street Play. CSCW 2025 full paper.
- [D.16] City of Sparkles: Embodying Cityscape of Human Memories. SIGGRAPH Asia 2025 art paper.
- [D.17] Becoming Mole with FeltSight. SIGGRAPH Asia 2025 art paper.
- [D.18] I Become Tentacle, We Become TentacUs. SIGGRAPH Asia 2025 XR.
- [D.19] Cell Space. TEI 2025 art and performance.
- [D.20] FungiSync: Merging Cyberdelic Mixed Realities. SIGGRAPH 2025 Immersive Pavilion.
- [D.21] Seeing with Sound: Demonstrating EchoVision. CHI EA 2025 Interactivity.
- [D.22] Demonstrating EchoVision. Augmented Humans 2025 demo; Best Demo Award.
- [D.23] Towards Spatial Introspection and Experiential Prospection. IEEE VRW 2025 workshop.
- [D.24] Protocol as Poetry: Pak's Smart Contract-based Protocol Arts. ARTECH 2025 full paper.
- [D.25] Autonomous Realities. Aarhus 2025 critique paper.
- [D.26] Improvising within GravField. NIME 2025 Music.
- [D.27] GravField: Entangling Digital Objects with Bodies. IEEE VRW 2025 XR Gallery.
- [D.28] Cell Space. IEEE VRW 2025 XR Gallery.
- [D.29] Crowdsourcing Environment Data with Gamified Augmented Reality Mini-Games. CHI PLAY 2025 full paper.
- [D.30] Body Oracle Translator: Translating Body Postures into Speculative Hieroglyphs. SIGGRAPH Asia 2025 XR.
- [D.31] Body Oracle: Exploring Somatic Hieroglyphs for Collective Bodily Awareness. Ars Electronica Expanded 2025.
- [D.32] Cybroc: Cyborgizing Broccoli for Longevity. ISEA 2025 short paper.
- [D.33] Body Oracle. TEI 2025 art and performance.
- [D.34] Cell Space: Augmented Awareness of Intercorporeality. SIGGRAPH 2024 art paper.
- [D.35] HoloKit: Open-Source Smartphone-Based Mixed Reality Headset for Design Education. UbiComp/ISWC 2024 demo; Best Demo Award.
- [D.36] MOFA: Multiplayer Omnipresent Fighting Arena. SIGGRAPH 2024 Immersive Pavilion; Best in Show.
- [D.37] MOFA The Ghost. CHI PLAY 2024 Interactivity.
- [D.38] GravField: Inter-bodily Live-Coding Performance System. CHI PLAY 2024 work-in-progress.
- [D.39] On Intent Inclusivity in Spontaneous Cross Realities. ISMAR Adjunct 2024 workshop paper.
- [D.40] Awkward or Acceptable? Bystander Perspective on Cross Reality. ISMAR Adjunct 2024 workshop paper.
- [D.41] GravField: Intercorporeality as Live-Coding Instruments. ICLC 2024 live performance.
- [D.42] City of Sparkles. IEEE VR 2025 XR Gallery.
- [D.43] EchoVision. IEEE VR 2025 XR Gallery.
- [D.44] Becoming Bats with EchoVision. SIGGRAPH Asia 2024 art paper.
- [D.45] GravField: Live-Coding Bodies through Mixed Reality. SIGGRAPH Asia 2024 XR.
- [D.46] EchoVision: A Handheld Mixed Reality Mask for Bat Echolocation. UbiComp/ISWC 2024 design exhibition.
- [D.47] Becoming Bat. HTTF 2024 pictorial.
- [D.48] EchoVision: Experiencing Bat Echolocation via Mixed Reality. SIGGRAPH Asia 2024 XR.
- [D.49] CrossReality. ICLC 2024 live performance.
- [D.50] Foldiverse. CHI PLAY 2024 student competition; Best Student Competition Award.
- [D.51] Hearing the Bullseye. CHI PLAY 2024 student competition.
- [D.52] Auditory-Cued Archery Social Exertion Game. CSCW 2024 Companion demo.
- [D.53] Safe Auditory-Cued Archery Exertion Game. ASSETS 2024 poster.
- [D.54] InstantCopresence. ISMAR Adjunct 2023 demo; Honorable Mention.
- [D.55] MOFA: Asymmetric Mixed Reality Design Strategy. CHI EA 2023 Interactivity; Jury's Best Demo Recognition.
- [D.56] City of Sparkles. SIGGRAPH 2019 Immersive Pavilion.
- [D.57] Monocular Visual-Inertial State Estimation for Mobile Augmented Reality. ISMAR 2017 full paper.
- [D.58] Characterizing Search Intent Diversity into Click Models. WWW 2011 full paper.
- [D.59] Personalized Click Model through Collaborative Filtering. WSDM 2012 full paper.
- [D.60] Learning Click Models via Probit Bayesian Inference. CIKM 2010 full paper.
- [D.61] Is Pay-per-click Efficient? WWW 2011 poster.
- [D.62] Explore Click Models for Search Ranking. CIKM 2010 poster.
Exhibitions
- [E.1] FILE 2026 - EchoVision, Sao Paulo, Brazil.
- [E.2] SIGGRAPH 2026 Immersive Pavilion - TouchPort, Los Angeles, US.
- [E.3] CHI 2026 Interactivity - FeltSight, Barcelona, Spain.
- [E.4] IEEE VR 2026 XR Gallery - Body Oracle, Daegu, Korea.
- [E.5] IEEE VR 2026 XR Gallery - FeltSight, Daegu, Korea.
- [E.6] SIGGRAPH Asia 2025 XR - Body Oracle, Hong Kong, China.
- [E.7] SIGGRAPH Asia 2025 XR - TentacUs, Hong Kong, China.
- [E.8] ALIFE 2025 Art Exhibition - Cybroc, Kyoto, Japan.
- [E.9] IEEE VIS 2025 Arts Program - FeltSight, Vienna, Austria.
- [E.10] NIME 2025 - GravField, Canberra, Australia.
- [E.11] SIGGRAPH 2025 Immersive Pavilion - FungiSync, Vancouver, Canada.
- [E.12] SURREALITY 2025 - Body Oracle, HKUST Guangzhou, China.
- [E.13] IEEE AIART Gallery 2025 - Body Oracle, Nantes, France.
- [E.14] CVPR 2025 AI Art Gallery - Body Oracle, Nashville, US.
- [E.15] IJCAI 2025 Art Gallery - Body Oracle, Montreal, Canada.
- [E.16] CURRENTS 2025 Art & Technology Festival - EchoVision, Santa Fe, US.
- [E.17] CHI 2025 Interactivity - EchoVision, Yokohama, Japan.
- [E.18] Augmented Humans 2025 Demo - EchoVision, Abu Dhabi, UAE.
- [E.19] ISEA 2025 - City of Sparkles, Seoul Art Center, Seoul, KR.
- [E.20] SXSW 2025 XR Experience - EchoVision, Austin, US.
- [E.21] Chinese CHI 2025 Art Gallery - Body Oracle, Shenzhen, China.
- [E.22] Chinese CHI 2025 Art Gallery - Cybroc, Shenzhen, China.
- [E.23] IEEE VR 2025 XR Gallery - City of Sparkles, Saint-Malo, France.
- [E.24] IEEE VR 2025 XR Gallery - GravField, Saint-Malo, France.
- [E.25] IEEE VR 2025 XR Gallery - EchoVision, Saint-Malo, France.
- [E.26] IEEE VR 2025 XR Gallery - Cell Space, Saint-Malo, France.
- [E.27] TEI 2025 Art & Performance - Body Oracle, Bordeaux, France.
- [E.28] TEI 2025 Art & Performance - Cell Space, Bordeaux, France.
- [E.29] DevCon 2024 Trusting the Unseen - FungiSync, Bangkok, Thailand.
- [E.30] SIGGRAPH Asia 2024 XR - GravField, Tokyo, Japan.
- [E.31] SIGGRAPH Asia 2024 XR - EchoVision, Tokyo, Japan.
- [E.32] West Bund Art Festival 2024 - EchoVision, Shanghai, China.
- [E.33] TANK Art Festival 2024 - EchoVision, Shanghai, China.
- [E.34] IEEE VIS 2024 Arts Program - EchoVision, St Pete Beach, Florida, US.
- [E.35] UbiComp/ISWC 2024 Design Exhibition - EchoVision, Melbourne, Australia.
- [E.36] UbiComp/ISWC 2024 Demonstration - HoloKit, Melbourne, Australia.
- [E.37] Vancouver International Film Festival 2024 - Nocturnal Fugue, Vancouver, Canada.
- [E.38] Ars Electronica 2024 - Nocturnal Fugue / Becoming Bat with EchoVision, Linz, Austria.
- [E.39] Sheffield DocFest 2024 - Nocturnal Fugue, Sheffield, UK.
- [E.40] Omotesando interactivite 2024 - Nocturnal Fugue, Tokyo, Japan.
- [E.41] The Contemporary Austin Fusebox Program 2024 - Nocturnal Fugue, Austin, US.
- [E.42] CHI PLAY 2024 Interactivity - MOFA the Ghost, Tampere, Finland.
- [E.43] SIGGRAPH 2024 Immersive Pavilion - Multiplayer Omnipresent Fighting Arena, Denver, US.
- [E.44] ICLC 2024 Live Performance - GravField, Shanghai, China.
- [E.45] SIGGRAPH 2024 Digital Arts Community - Composable Life, online exhibition.
- [E.46] ISMAR 2023 Demo - InstantCopresence, Sydney, Australia.
- [E.47] CHI 2023 Interactivity - MOFA, Hamburg, Germany.
- [E.48] SIGGRAPH 2019 Immersive Pavilion - City of Sparkles, Los Angeles, US.
- [E.49] New Media Film Festival 2019 - City of Sparkles, Los Angeles, US.
- [E.50] DTLA Film Festival 2019 - City of Sparkles, Los Angeles, US.
- [E.51] Future of Storytelling 2017 - HoloKit 1, New York City, US.
- [E.52] SIGGRAPH 2017 - HoloKit 1, Los Angeles, US.
- [E.53] Maker Faire New York 2017 - HoloKit 1, New York City, US.
Patents
- [P.1] Local multi-device fast spatial anchor point synchronization method for mixed reality and system. US20240154711A1.
- [P.2] System, method, and smart device for authentication of products and interaction with a virtual environment. US12131338B2.
- [P.3] Controller. USD902927S1.
- [P.4] Headset. USD889462S1.
- [P.5] Headset. USD890170S1.
- [P.6] Imaging method for modular mixed reality device. US11709360B2.
- [P.7] Headset. USD889463S1.
- [P.8] Planning a flight path by identifying key frames. US9947230B2.
- [P.9] System, method, and smart device for authentication of products and interaction with a virtual environment. US9928649B2.
Talks
Talks, lectures, workshops, and keynotes - [T.1] Royal Academy of Arts - Experiencing the More-than-human. Guest lecture, May 2026, London.
- [T.2] National Taiwan Normal University - AI for Commons. Guest lecture, April 2026, Taipei.
- [T.3] Immersive Acts - Experiencing the More-than-human Through Human Augmentation. March 2026, Royal Academy of Arts, London.
- [T.4] MIT Media Lab, Tangible Interface - Afterlife Beliefs Shape Behavior in Humans and Machines. Guest speaker, Spring 2026, Boston.
- [T.5] AAAI 2026 LaMAS Workshop - Some[body] Needs to Receive That Pain. Keynote, Singapore.
- [T.6] University of Texas at Austin - Some[body] Needs to Receive That Pain. Guest lecture, 2025.
- [T.7] Agentic Economy Workshop, University of Cambridge - Some[body] Needs to Receive That Pain. Invited closing keynote, 2025.
- [T.8] Breaking DePIN - Spore in the Wild. Unconference, Zurich, 2025.
- [T.9] EDCON 2025 - More-than-human Out-of-the-loop In-the-wild. Invited talk, Osaka.
- [T.10] Human-Algorithm Interaction Workshop - Is Decentralized AI Governable? Oxford, 2025.
- [T.11] ISEA 2025 - EverForest. Artist talk, Seoul.
- [T.12] ISEA 2025 - EchoVision: What Is It Like to be a Bat? Artist talk, Seoul.
- [T.13] ISEA 2025 - Body Oracle: Speculative Hieroglyphs for Collective Bodily Awareness. Artist talk, Seoul.
- [T.14] DWeb Camp 2024 - Merging Mixed Realities. Workshop, Camp Navarro, CA.
- [T.15] Beijing Film Academy 2024 - Allow me into your dream. Seminar, Beijing.
- [T.16] University of Texas at Austin 2024 - Introduction to Spatial Computing with Apple Vision Pro and HoloKit.
- [T.17] HKUST Guangzhou 2024 - Wizards vs Muggles! MOFA and spontaneous collocated mixed reality.
- [T.18] Tsinghua University 2024 - Expanding Intercorporeality.
- [T.19] China Academy of Art 2023 - Designing New Realities.
- [T.20] Zuzalu 2023 - Zuzaland: An Augmented Network State Pop-up in Physical Space.
- [T.21] Harvard XR Forum 2023 - Dream Together in New Realities.
- [T.22] NYU Integrated Design & Media 2023 - HoloKit: Open Source Mixed Reality Headset for Reality Designers.
- [T.23] TEDx Beacon Street 2017 - What you get is what you imagine.
- [T.24] AR in Action 2017 - HoloKit: Google Cardboard for AR.
Honors and Awards
- AUREA Award (2025) - Nocturnal Fugue, Creative Award.
- SIGGRAPH 2024 Immersive Pavilion (2024) - MOFA, Best in Show.
- UbiComp/ISWC 2024 (2024) - HoloKit X, Best Demo Award.
- Good Design Awards (2024) - HoloKit X, Good Design Award in Hardware.
- Core77 Design Awards (2024) - Composable Life, Notable in Speculative Design.
- Design Intelligence Award (2024) - HoloKit X, Honorable Mention.
- A' Design Award (2024) - HoloKit X, Silver in Wearable Technologies Design.
- iF Design Award (2024) - HoloKit X, Winner in Product/Gaming Hardware/VR/AR.
- CHI 2023 Interactivity (2023) - MOFA, Jury's Best Demo Recognition.
- ISMAR 2023 Demonstration (2023) - HoloField, Honorable Mention.
- Red Dot Design Award (2023) - HoloKit X, Winner of Product Design.
- Core77 Design Award (2023) - HoloKit X, Notable in Consumer Technology and Runner-up in Emerging Technology.
- Webby Awards (2023) - HoloKit X, Nominee in Technical Achievement / Metaverse, Immersive & Virtual.
- SXSW Innovation Award (2023) - HoloKit X, Nominee in Innovative Design.
Teaching
- Design for Extended Realities (Spring 2025) - Advisor, Stanford University.
- Extended Reality Somaesthetic Design (Spring 2025) - Co-taught with Tongzhou Yu and Rem Rungu Lin, China Academy of Art.
- Speculative Spatial Computing Design (Fall 2024) - Solo teaching, China Academy of Art.
- PlayShop: Latent Spaces & Permissionless Dreams (Summer 2024) - Co-taught with Egor Kraft, China Academy of Art.
- Designing New Realities (Fall 2023) - Co-taught with Tongzhou Yu, China Academy of Art.
Service
- Reviewer for FDG 2026, DIS 2026, SIGGRAPH 2026, CHI 2026, SIGGRAPH Asia 2025, SIGGRAPH 2025, IMX 2025, NIME 2025, ALIFE 2025, and Interacting with Computers.
- Jury for MIT Reality Hack 2025.
- Advisor for Stanford Design for Extended Reality Course 2025.
Skills
- Programming: Rust, C#, C++, Swift, Haskell, TypeScript, Python.
- Hardware entrepreneurship: scaled mixed reality headset development from concept to production, from 1 to 10,000 units.
- Technical art: shaders and visual effects in Unity, WebXR, WebGL, WebGPU.
- Specialized areas: mixed reality design, speculative design, protocol design.
- Methods: Mathematica, NVivo, Research Through Design, research in the wild, ethnographic experiential futures.
Additional Information
- Languages: Mandarin (native), English (master's degree from a US university and 10 years of US residency).
- Interests: Climbing, contemporary art.